
It definitely helps the pace, and the grappling hook is a lovely addition – especially when it can be used in battle to swing around the arenas and blast foes as you fly by. Shadow Warrior 3 has taken several cues from what Eternal did best, with cheeky ninja protagonist Lo Wang regularly wall-running and jumping through broken environments instead of awkwardly sauntering from combat encounter to combat encounter. The dash is just the beginning, as you quickly start stringing it into wall jumps, climbs, swings, and more. Doom Eternal goes all the way by giving the Doomslayer an array of movement options.


Strangely enough, it’s the bits that lack shooting that end up being the most interesting. Like any reimagining of a Build Engine classic, Shadow Warrior 3 has guns and gore aplenty.
